Bitcoin ABC  0.29.2
P2P Digital Currency
daa_tests.cpp
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1 // Copyright (c) 2015-2019 The Bitcoin Core developers
2 // Distributed under the MIT/X11 software license, see the accompanying
3 // file COPYING or http://www.opensource.org/licenses/mit-license.php.
4 
5 #include <pow/daa.h>
6 
7 #include <chain.h>
8 #include <chainparams.h>
9 #include <config.h>
10 
11 #include <test/util/setup_common.h>
12 
13 #include <boost/test/unit_test.hpp>
14 
15 BOOST_FIXTURE_TEST_SUITE(daa_tests, BasicTestingSetup)
16 
17 static CBlockIndex GetBlockIndex(CBlockIndex *pindexPrev, int64_t nTimeInterval,
18  uint32_t nBits) {
19  CBlockIndex block;
20  block.pprev = pindexPrev;
21  block.nHeight = pindexPrev->nHeight + 1;
22  block.nTime = pindexPrev->nTime + nTimeInterval;
23  block.nBits = nBits;
24 
25  block.nChainWork = pindexPrev->nChainWork + GetBlockProof(block);
26  return block;
27 }
28 
31 
32  std::vector<CBlockIndex> blocks(3000);
33 
34  const Consensus::Params &params = config.GetChainParams().GetConsensus();
35  const arith_uint256 powLimit = UintToArith256(params.powLimit);
36  uint32_t powLimitBits = powLimit.GetCompact();
37  arith_uint256 currentPow = powLimit >> 4;
38  uint32_t initialBits = currentPow.GetCompact();
39 
40  // Genesis block.
41  blocks[0] = CBlockIndex();
42  blocks[0].nHeight = 0;
43  blocks[0].nTime = 1269211443;
44  blocks[0].nBits = initialBits;
45 
46  blocks[0].nChainWork = GetBlockProof(blocks[0]);
47 
48  // Block counter.
49  size_t i;
50 
51  // Pile up some blocks every 10 mins to establish some history.
52  for (i = 1; i < 2050; i++) {
53  blocks[i] = GetBlockIndex(&blocks[i - 1], 600, initialBits);
54  }
55 
56  CBlockHeader blkHeaderDummy;
57  uint32_t nBits =
58  GetNextDAAWorkRequired(&blocks[2049], &blkHeaderDummy, params);
59 
60  // Difficulty stays the same as long as we produce a block every 10 mins.
61  for (size_t j = 0; j < 10; i++, j++) {
62  blocks[i] = GetBlockIndex(&blocks[i - 1], 600, nBits);
64  GetNextDAAWorkRequired(&blocks[i], &blkHeaderDummy, params), nBits);
65  }
66 
67  // Make sure we skip over blocks that are out of wack. To do so, we produce
68  // a block that is far in the future, and then produce a block with the
69  // expected timestamp.
70  blocks[i] = GetBlockIndex(&blocks[i - 1], 6000, nBits);
72  GetNextDAAWorkRequired(&blocks[i++], &blkHeaderDummy, params), nBits);
73  blocks[i] = GetBlockIndex(&blocks[i - 1], 2 * 600 - 6000, nBits);
75  GetNextDAAWorkRequired(&blocks[i++], &blkHeaderDummy, params), nBits);
76 
77  // The system should continue unaffected by the block with a bogous
78  // timestamps.
79  for (size_t j = 0; j < 20; i++, j++) {
80  blocks[i] = GetBlockIndex(&blocks[i - 1], 600, nBits);
82  GetNextDAAWorkRequired(&blocks[i], &blkHeaderDummy, params), nBits);
83  }
84 
85  // We start emitting blocks slightly faster. The first block has no impact.
86  blocks[i] = GetBlockIndex(&blocks[i - 1], 550, nBits);
88  GetNextDAAWorkRequired(&blocks[i++], &blkHeaderDummy, params), nBits);
89 
90  // Now we should see difficulty increase slowly.
91  for (size_t j = 0; j < 10; i++, j++) {
92  blocks[i] = GetBlockIndex(&blocks[i - 1], 550, nBits);
93  const uint32_t nextBits =
94  GetNextDAAWorkRequired(&blocks[i], &blkHeaderDummy, params);
95 
96  arith_uint256 currentTarget;
97  currentTarget.SetCompact(nBits);
98  arith_uint256 nextTarget;
99  nextTarget.SetCompact(nextBits);
100 
101  // Make sure that difficulty increases very slowly.
102  BOOST_CHECK(nextTarget < currentTarget);
103  BOOST_CHECK((currentTarget - nextTarget) < (currentTarget >> 10));
104 
105  nBits = nextBits;
106  }
107 
108  // Check the actual value.
109  BOOST_CHECK_EQUAL(nBits, 0x1c0fe7b1);
110 
111  // If we dramatically shorten block production, difficulty increases faster.
112  for (size_t j = 0; j < 20; i++, j++) {
113  blocks[i] = GetBlockIndex(&blocks[i - 1], 10, nBits);
114  const uint32_t nextBits =
115  GetNextDAAWorkRequired(&blocks[i], &blkHeaderDummy, params);
116 
117  arith_uint256 currentTarget;
118  currentTarget.SetCompact(nBits);
119  arith_uint256 nextTarget;
120  nextTarget.SetCompact(nextBits);
121 
122  // Make sure that difficulty increases faster.
123  BOOST_CHECK(nextTarget < currentTarget);
124  BOOST_CHECK((currentTarget - nextTarget) < (currentTarget >> 4));
125 
126  nBits = nextBits;
127  }
128 
129  // Check the actual value.
130  BOOST_CHECK_EQUAL(nBits, 0x1c0db19f);
131 
132  // We start to emit blocks significantly slower. The first block has no
133  // impact.
134  blocks[i] = GetBlockIndex(&blocks[i - 1], 6000, nBits);
135  nBits = GetNextDAAWorkRequired(&blocks[i++], &blkHeaderDummy, params);
136 
137  // Check the actual value.
138  BOOST_CHECK_EQUAL(nBits, 0x1c0d9222);
139 
140  // If we dramatically slow down block production, difficulty decreases.
141  for (size_t j = 0; j < 93; i++, j++) {
142  blocks[i] = GetBlockIndex(&blocks[i - 1], 6000, nBits);
143  const uint32_t nextBits =
144  GetNextDAAWorkRequired(&blocks[i], &blkHeaderDummy, params);
145 
146  arith_uint256 currentTarget;
147  currentTarget.SetCompact(nBits);
148  arith_uint256 nextTarget;
149  nextTarget.SetCompact(nextBits);
150 
151  // Check the difficulty decreases.
152  BOOST_CHECK(nextTarget <= powLimit);
153  BOOST_CHECK(nextTarget > currentTarget);
154  BOOST_CHECK((nextTarget - currentTarget) < (currentTarget >> 3));
155 
156  nBits = nextBits;
157  }
158 
159  // Check the actual value.
160  BOOST_CHECK_EQUAL(nBits, 0x1c2f13b9);
161 
162  // Due to the window of time being bounded, next block's difficulty actually
163  // gets harder.
164  blocks[i] = GetBlockIndex(&blocks[i - 1], 6000, nBits);
165  nBits = GetNextDAAWorkRequired(&blocks[i++], &blkHeaderDummy, params);
166  BOOST_CHECK_EQUAL(nBits, 0x1c2ee9bf);
167 
168  // And goes down again. It takes a while due to the window being bounded and
169  // the skewed block causes 2 blocks to get out of the window.
170  for (size_t j = 0; j < 192; i++, j++) {
171  blocks[i] = GetBlockIndex(&blocks[i - 1], 6000, nBits);
172  const uint32_t nextBits =
173  GetNextDAAWorkRequired(&blocks[i], &blkHeaderDummy, params);
174 
175  arith_uint256 currentTarget;
176  currentTarget.SetCompact(nBits);
177  arith_uint256 nextTarget;
178  nextTarget.SetCompact(nextBits);
179 
180  // Check the difficulty decreases.
181  BOOST_CHECK(nextTarget <= powLimit);
182  BOOST_CHECK(nextTarget > currentTarget);
183  BOOST_CHECK((nextTarget - currentTarget) < (currentTarget >> 3));
184 
185  nBits = nextBits;
186  }
187 
188  // Check the actual value.
189  BOOST_CHECK_EQUAL(nBits, 0x1d00ffff);
190 
191  // Once the difficulty reached the minimum allowed level, it doesn't get any
192  // easier.
193  for (size_t j = 0; j < 5; i++, j++) {
194  blocks[i] = GetBlockIndex(&blocks[i - 1], 6000, nBits);
195  const uint32_t nextBits =
196  GetNextDAAWorkRequired(&blocks[i], &blkHeaderDummy, params);
197 
198  // Check the difficulty stays constant.
199  BOOST_CHECK_EQUAL(nextBits, powLimitBits);
200  nBits = nextBits;
201  }
202 
203  // We will now mine blocks much faster. For a while, the difficulty will
204  // continue to go down.
205  for (size_t j = 0; j < 130; i++, j++) {
206  blocks[i] = GetBlockIndex(&blocks[i - 1], 10, nBits);
207  const uint32_t nextBits =
208  GetNextDAAWorkRequired(&blocks[i], &blkHeaderDummy, params);
209 
210  arith_uint256 currentTarget;
211  currentTarget.SetCompact(nBits);
212  arith_uint256 nextTarget;
213  nextTarget.SetCompact(nextBits);
214 
215  // Check the difficulty decreases.
216  BOOST_CHECK(nextTarget <= powLimit);
217  BOOST_CHECK(nextTarget >= currentTarget);
218  BOOST_CHECK((nextTarget - currentTarget) < (currentTarget >> 3));
219 
220  nBits = nextBits;
221  }
222 
223  // Now the difficulty will go back up, and evetually we will trigger the
224  // cliff code.
225  for (size_t j = 0; j < 70; i++, j++) {
226  blocks[i] = GetBlockIndex(&blocks[i - 1], 10, nBits);
227  const uint32_t nextBits =
228  GetNextDAAWorkRequired(&blocks[i], &blkHeaderDummy, params);
229 
230  arith_uint256 currentTarget;
231  currentTarget.SetCompact(nBits);
232  arith_uint256 nextTarget;
233  nextTarget.SetCompact(nextBits);
234 
235  // Check the difficulty decreases.
236  BOOST_CHECK(nextTarget < currentTarget);
237  BOOST_CHECK((currentTarget - nextTarget) < (currentTarget >> 3));
238 
239  nBits = nextBits;
240  }
241 
242  // Check the actual value.
243  BOOST_CHECK_EQUAL(nBits, 0x1c4c068c);
244 }
245 
arith_uint256 UintToArith256(const uint256 &a)
arith_uint256 GetBlockProof(const CBlockIndex &block)
Definition: chain.cpp:78
static const std::string MAIN
BIP70 chain name strings (main, test or regtest)
Nodes collect new transactions into a block, hash them into a hash tree, and scan through nonce value...
Definition: block.h:23
The block chain is a tree shaped structure starting with the genesis block at the root,...
Definition: blockindex.h:26
CBlockIndex * pprev
pointer to the index of the predecessor of this block
Definition: blockindex.h:33
arith_uint256 nChainWork
(memory only) Total amount of work (expected number of hashes) in the chain up to and including this ...
Definition: blockindex.h:52
uint32_t nTime
Definition: blockindex.h:93
uint32_t nBits
Definition: blockindex.h:94
int nHeight
height of the entry in the chain. The genesis block has height 0
Definition: blockindex.h:39
const Consensus::Params & GetConsensus() const
Definition: chainparams.h:86
const CChainParams & GetChainParams() const override
Definition: config.h:54
256-bit unsigned big integer.
arith_uint256 & SetCompact(uint32_t nCompact, bool *pfNegative=nullptr, bool *pfOverflow=nullptr)
The "compact" format is a representation of a whole number N using an unsigned 32bit number similar t...
uint32_t GetCompact(bool fNegative=false) const
uint32_t GetNextDAAWorkRequired(const CBlockIndex *pindexPrev, const CBlockHeader *pblock, const Consensus::Params &params)
Compute the next required proof of work using a weighted average of the estimated hashrate per block.
Definition: daa.cpp:91
static CBlockIndex GetBlockIndex(CBlockIndex *pindexPrev, int64_t nTimeInterval, uint32_t nBits)
Definition: daa_tests.cpp:17
BOOST_AUTO_TEST_CASE(daa_test)
Definition: daa_tests.cpp:29
#define BOOST_AUTO_TEST_SUITE_END()
Definition: object.cpp:16
#define BOOST_CHECK_EQUAL(v1, v2)
Definition: object.cpp:18
#define BOOST_CHECK(expr)
Definition: object.cpp:17
BOOST_FIXTURE_TEST_SUITE(stakingrewards_tests, StakingRewardsActivationTestingSetup) BOOST_AUTO_TEST_CASE(isstakingrewardsactivated)
Parameters that influence chain consensus.
Definition: params.h:34
uint256 powLimit
Proof of work parameters.
Definition: params.h:76